![]() ![]() ![]() God of War, the entire game was basically captured with a handheld virtual camera and perfectly blended together in real-time. Game cinematics has been using “Virtual Camera” for a long time, ever since there was MOCAP of actors they have been tracking cameras. From there, it’s business as usual and executing good camera work is universal as far as composition and movement are concerned. The Motion Controller and Vive Tracker will both work.This. There is very little latency that way.įinally, you may want to implement some basic motion-rotation smoothing if that fits the type of camera work that you are trying to capture. Learn how to use the new Virtual Camera in Cine Tracer v0.55. To avoid lag, you want to output the view preview directly from the GPU through HDMI. They use different tracking technology but both are “confused” by the mentioned features. With the iPad (ARkit) and Vive tracking solutions you generally want a well-lit room that doesn’t have windows, mirrors, or black shiny surfaces. The main thing you want to consider is the quality of the tracking data, so it’s not jumpy or laggy. Virtual Camera is pretty straightforward because everything is CG. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |